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minigames:fight_caves

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Tzhaar Fight Caves

Intro:

The fight cave, Can you endure the fight cave and prevail yourself in the world of the TzHaar? There are 63 waves of enemies in all only the strongest may survive

Skill Levels Required:

  • 41 Prayer at an absolute minimal for Protect from Missles
  • Enough ranged levels where you feel confident taking on 63 waves of enemies.
  • 44 Prayer for Protect from Melee and Eagle Eye
  • 70 + ranged
  • 80+ hitpoints
  • 60+ defense

Items Needed:

  • Food - Sharks, Sara Brews (Baskests of Strawberries heal 30 per inventory)
  • Potions - Prayer potions, Super restores (if using brews), Ranged potions for Jad

Gear:

  • Best ranged gear
  • Avas accumulator
  • Recommended to use Rune C bow with broad of better bolts or Karils X bow due to the range. Magic short bow does not have the distance needed to trap some monsters correctly.

Monsters:

Image Name Combat Level Hitpoints Attack Style Priority Notes
Tz-Kih 22 10 Melee High Every time a Tz-Kih attacks you, your Prayer will be lowered by the damage it hits plus one.
Tz-Kek 45 20 Melee Low When you damage a Tz-Kek with melee, you will be hit for 1 Hitpoint damage in return.
Tz-Kek 22 10 Melee Low Two of these spawn when you kill a larger Tz-Kek.
Tok-Xil 90 40 Melee High Attack with both ranged and melee. You should prioritize killing these to minimize damage taken
Yt-MejKot 180 80 Melee Medium Can heal itself and other monsters that are below half their maximum hp
Ket-Zek 360 160 Magic and Melee Highest Attacks with Magic and Melee, Unless safespotted you should always protect magic when one of these are still alive.
TzTok-Jad 702 250 Magic Ranged and Melee Main Threat Attacks with all three combat styles. Please see below for fight overview.
Yt-HurKot 108 60 Melee Medium (high for low defense) Four will spawn when Jad falls below half HP, they will begin to heal Jad. You must attack them and pull them off of Jad and either Kill them or Tank them before killing Jad. If killing, remember they will heal each other so it is advised to tank them after pulling their attention.

Waves 1-62:

Waves 1-62 are required to reach Jad on Wave 63. The order in which you should kill the monsters is:

  1. Tz-Kih (level 22)
  2. Tok-Xil (level 90)
  3. Ket-Zek (level 360)
  4. Yt-MejKot (level 180)
  5. Tz-Kek (level 45 and 22)

'Note:' If there are monsters in the wave that were able to get trapped behind a rock, it is best to stay behind that rock and defeat the monsters you can access from there, before moving onto the monsters who are trapped, thus minimising the number of monsters you have to worry about at one time.

TzTok-Jad Fight:

The ultimate goal of the Fight Cave is to reach and defeat TzTok-Jad in wave 63. Jad can attack with all three combat styles. Melee if in Melee range, Ranged (slams feet on ground) and Magic ( hurls a large fireball)

Please click on the animated Gif below to see both attack styles.


Mid way through the fight four healers will spawn and add a bit of chaos to the fight. It is recommended to attack each healer to pull them off of jad so that they no longer heal Jad. Then when all four have their attention on you, you may lure them so that only one will attack you at the same time or kill them.


Rewards:

For your endevours, you will be rewarded with a Fire Cape, and 8064 Tokkul

Video:

Fight Cave - video guide


Credits: H A X.


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minigames/fight_caves.1686815971.txt.gz · Last modified: 2023/06/15 07:59 by szumaster