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misc_guides:hax_methods [2023/12/20 16:48] h_a_xmisc_guides:hax_methods [2024/03/19 21:32] (current) – moved here. szumaster
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 I chose skeletons but the idea works in various places, you spawn the threat, and trap the threat. This works because the revs do not walk through walls or doors, only follow you up and down ladders/staircases. In single combat you can have a rev lose aggro if you are in combat and the rev will not pursue you (unless you get too close)  I chose skeletons but the idea works in various places, you spawn the threat, and trap the threat. This works because the revs do not walk through walls or doors, only follow you up and down ladders/staircases. In single combat you can have a rev lose aggro if you are in combat and the rev will not pursue you (unless you get too close) 
  
 +
 +**Farming Brawlers/PVP gear at Skeletons**
 {{youtube>Jv3InsUiVFE?}} {{youtube>Jv3InsUiVFE?}}
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 +**Farming Brawlers/PVP gear at Magic Axes**
 +{{youtube>Q-Oh51bTkNk?}}
 ==== Using Brawlers ==== ==== Using Brawlers ====
  
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   * **Combat/Ranged/Magic** - Wouldnt even bother but I guess you could use them on quest XP rewards, Pest Control etc. Ranged and Mage I guess you could try chinning red spiders near the rune rocks in multi, but I didnt bother with that nonesense.    * **Combat/Ranged/Magic** - Wouldnt even bother but I guess you could use them on quest XP rewards, Pest Control etc. Ranged and Mage I guess you could try chinning red spiders near the rune rocks in multi, but I didnt bother with that nonesense. 
  
-  +==== H    A  X Optimal Quest Guide ==== 
 + 
 +  * [[quest_guides:H____A__X_the_Quests|H    A  X Optimal Quest Guide]] 
misc_guides/hax_methods.1703090884.txt.gz · Last modified: 2023/12/20 16:48 by h_a_x