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prerequisite_system [2023/10/19 05:04] – [Other content of semi-related note] kirayaba | prerequisite_system [2023/11/05 04:22] – kirayaba | ||
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* **Ancient magicks** (Desert Treasure): The shortcut to the altar room at the desert pyramid is usable, simply go in and pray at the altar. Ancient magicks can only be autocast by the Ancient staff (available from killing the mummies there or in the Chaos Tunnels), or Zuriel' | * **Ancient magicks** (Desert Treasure): The shortcut to the altar room at the desert pyramid is usable, simply go in and pray at the altar. Ancient magicks can only be autocast by the Ancient staff (available from killing the mummies there or in the Chaos Tunnels), or Zuriel' | ||
+ | * **Armored Zombies** (Defender of Varrock): You can use the trapdoor located by the Chaos Altar in south-east wilderness. | ||
* **Cave horrors** (Cabin Fever): Take a charter ship to Mos' | * **Cave horrors** (Cabin Fever): Take a charter ship to Mos' | ||
+ | * **Corporeal Beast** (Summer' | ||
* **Culinoromancer' | * **Culinoromancer' | ||
* **Dark beasts** (Mournings End Part 1): Enter West Ardougne and go down the trapdoor in the Mourner HQ in the northeast part of town. | * **Dark beasts** (Mournings End Part 1): Enter West Ardougne and go down the trapdoor in the Mourner HQ in the northeast part of town. | ||
+ | * **Darklight** (Shadow of the Storm): Simply use a bottle of black ink (obtained by picking the black mushrooms at the ruins at Uzer and using a pestle and mortar to create a vial of black ink) on Silverlight. | ||
* **Death and Blood runecrafting** (Mournings End Part 2, Legacy of Seergaze): Currently, these altars are only accessible via rifts in the Abyss, which require these respective quest prereqs in order to enter. The Meiyerditch labs are also available by leaving the Blood altar, leading to Mutated bloodvelds etc. Drakan' | * **Death and Blood runecrafting** (Mournings End Part 2, Legacy of Seergaze): Currently, these altars are only accessible via rifts in the Abyss, which require these respective quest prereqs in order to enter. The Meiyerditch labs are also available by leaving the Blood altar, leading to Mutated bloodvelds etc. Drakan' | ||
* **Dragon scimitar** (Monkey Madness): Teleport to Ape Atoll (does not require any Recipe for Disaster prereqs, just 64 Magic) and trade Daga in the house near the teleport spot (does not require a Monkeyspeak amulet). Most other features of Ape Atoll are not implemented. | * **Dragon scimitar** (Monkey Madness): Teleport to Ape Atoll (does not require any Recipe for Disaster prereqs, just 64 Magic) and trade Daga in the house near the teleport spot (does not require a Monkeyspeak amulet). Most other features of Ape Atoll are not implemented. | ||
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* **Initiate and Proselyte armor** (Recruitment Drive and Slug Menace): Talk to Sir Tiffy Cashien in Falador park. | * **Initiate and Proselyte armor** (Recruitment Drive and Slug Menace): Talk to Sir Tiffy Cashien in Falador park. | ||
* **Isafdar and Lletya** (Regicide, Mournings End Part 1): Currently, you can only reach the Elven lands via charter ship to Port Tyras (no requirements). To open the halberd shop or wield a Dragon halberd, Regicide prereqs are needed. To enter Lletya or use an elf teleport crystal, Mournings End Part 1 prereqs are needed. | * **Isafdar and Lletya** (Regicide, Mournings End Part 1): Currently, you can only reach the Elven lands via charter ship to Port Tyras (no requirements). To open the halberd shop or wield a Dragon halberd, Regicide prereqs are needed. To enter Lletya or use an elf teleport crystal, Mournings End Part 1 prereqs are needed. | ||
+ | * **Keldagrim, | ||
+ | * **Legends Guild** (Legend' | ||
* **Long and curved bones** (Lost Tribe): Dorgesh-Kaan is not implemented. However, the NPC you trade long and curved bones to for construction xp is relocated to the mine in Lumbridge basement, near the weapon shop NPC. | * **Long and curved bones** (Lost Tribe): Dorgesh-Kaan is not implemented. However, the NPC you trade long and curved bones to for construction xp is relocated to the mine in Lumbridge basement, near the weapon shop NPC. | ||
* **Lunar magics and Lunar Isle** (Lunar Diplomacy): To access the isle initially, speak to Lokar Searunner on the Rellekka dock, then to Captain Bentley at the Pirate' | * **Lunar magics and Lunar Isle** (Lunar Diplomacy): To access the isle initially, speak to Lokar Searunner on the Rellekka dock, then to Captain Bentley at the Pirate' | ||
* **Magic secateurs** (Fairy Tale Part 1): Give secateurs + 40k to Nature spirit in his grotto. Magic secateurs currently only work while in inventory, not wielded. | * **Magic secateurs** (Fairy Tale Part 1): Give secateurs + 40k to Nature spirit in his grotto. Magic secateurs currently only work while in inventory, not wielded. | ||
* **Monkfish** (Swan Song): Enter the Piscatoris tunnel like you normally would after the quest. Arnold is available for banking. Some limited other features of the colony are present. | * **Monkfish** (Swan Song): Enter the Piscatoris tunnel like you normally would after the quest. Arnold is available for banking. Some limited other features of the colony are present. | ||
+ | * **Piety and Chivalry** (King' | ||
+ | * **Shilo Village and Duradel** (Shilo Village): Simply take the cart at Brimhaven. Most of the usual features of the village are there (the gem rocks, Duradel, the general store, furnace, fishing spots + store). | ||
* **Sophanem and Pyramid Plunder** (Ichtlarin' | * **Sophanem and Pyramid Plunder** (Ichtlarin' | ||
+ | * **Sumona and the slayer point reward shop** (Smoking Kills): All the slayer point rewards are available, however blocked tasks are currently pretty limited due to their availability being deteremined by quest points (one block slot per 50 QP). | ||
+ | * **Tormented Demons** (While Guthix Sleeps): To make a Sapphire lantern currently, use a Sapphire with a Bullseye lantern frame, then take the usual steps to add lamp oil. To access the ancient temple, use a sapphire lantern on the wandering light spirits near the Tears of Guthix via Lumbridge Swamp cave, then follow the path all the way. An NPC is present before the tormented demon area who can sell Darklight and Holy water. | ||
* **Trollheim teleport and herb patch** (Eadgar' | * **Trollheim teleport and herb patch** (Eadgar' | ||
+ | * **Watchtower teleport** (Watchtower): | ||