User Tools

Site Tools


prerequisite_system

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
prerequisite_system [2023/10/19 05:04] – [Other content of semi-related note] kirayabaprerequisite_system [2023/11/05 04:22] kirayaba
Line 10: Line 10:
  
   * **Ancient magicks** (Desert Treasure): The shortcut to the altar room at the desert pyramid is usable, simply go in and pray at the altar. Ancient magicks can only be autocast by the Ancient staff (available from killing the mummies there or in the Chaos Tunnels), or Zuriel's staff.   * **Ancient magicks** (Desert Treasure): The shortcut to the altar room at the desert pyramid is usable, simply go in and pray at the altar. Ancient magicks can only be autocast by the Ancient staff (available from killing the mummies there or in the Chaos Tunnels), or Zuriel's staff.
 +  * **Armored Zombies** (Defender of Varrock): You can use the trapdoor located by the Chaos Altar in south-east wilderness.
   * **Cave horrors** (Cabin Fever): Take a charter ship to Mos'le'Harmless, and enter the cave east of town (requires a light source and witchwood icon as usual).   * **Cave horrors** (Cabin Fever): Take a charter ship to Mos'le'Harmless, and enter the cave east of town (requires a light source and witchwood icon as usual).
 +  * **Corporeal Beast** (Summer's End): The Corporeal Beast cave can be teleported to with a Games necklace without any requirements, however entering the Beast's room requires these prereqs.
   * **Culinoromancer's chest items** (Recipe for Disaster): Unlock tiers based on current Quest points (up to Black gloves-tier currently, at 90+ QP). Barrows gloves however are always available to buy and requires full Recipe for Disaster prereqs to equip.   * **Culinoromancer's chest items** (Recipe for Disaster): Unlock tiers based on current Quest points (up to Black gloves-tier currently, at 90+ QP). Barrows gloves however are always available to buy and requires full Recipe for Disaster prereqs to equip.
   * **Dark beasts** (Mournings End Part 1): Enter West Ardougne and go down the trapdoor in the Mourner HQ in the northeast part of town.   * **Dark beasts** (Mournings End Part 1): Enter West Ardougne and go down the trapdoor in the Mourner HQ in the northeast part of town.
 +  * **Darklight** (Shadow of the Storm): Simply use a bottle of black ink (obtained by picking the black mushrooms at the ruins at Uzer and using a pestle and mortar to create a vial of black ink) on Silverlight.
   * **Death and Blood runecrafting** (Mournings End Part 2, Legacy of Seergaze): Currently, these altars are only accessible via rifts in the Abyss, which require these respective quest prereqs in order to enter. The Meiyerditch labs are also available by leaving the Blood altar, leading to Mutated bloodvelds etc. Drakan's medallion is not available.    * **Death and Blood runecrafting** (Mournings End Part 2, Legacy of Seergaze): Currently, these altars are only accessible via rifts in the Abyss, which require these respective quest prereqs in order to enter. The Meiyerditch labs are also available by leaving the Blood altar, leading to Mutated bloodvelds etc. Drakan's medallion is not available. 
   * **Dragon scimitar** (Monkey Madness): Teleport to Ape Atoll (does not require any Recipe for Disaster prereqs, just 64 Magic) and trade Daga in the house near the teleport spot (does not require a Monkeyspeak amulet). Most other features of Ape Atoll are not implemented.    * **Dragon scimitar** (Monkey Madness): Teleport to Ape Atoll (does not require any Recipe for Disaster prereqs, just 64 Magic) and trade Daga in the house near the teleport spot (does not require a Monkeyspeak amulet). Most other features of Ape Atoll are not implemented. 
Line 22: Line 25:
   * **Initiate and Proselyte armor** (Recruitment Drive and Slug Menace): Talk to Sir Tiffy Cashien in Falador park.   * **Initiate and Proselyte armor** (Recruitment Drive and Slug Menace): Talk to Sir Tiffy Cashien in Falador park.
   * **Isafdar and Lletya** (Regicide, Mournings End Part 1): Currently, you can only reach the Elven lands via charter ship to Port Tyras (no requirements). To open the halberd shop or wield a Dragon halberd, Regicide prereqs are needed. To enter Lletya or use an elf teleport crystal, Mournings End Part 1 prereqs are needed.    * **Isafdar and Lletya** (Regicide, Mournings End Part 1): Currently, you can only reach the Elven lands via charter ship to Port Tyras (no requirements). To open the halberd shop or wield a Dragon halberd, Regicide prereqs are needed. To enter Lletya or use an elf teleport crystal, Mournings End Part 1 prereqs are needed. 
 +  * **Keldagrim, Blast Furnace, and minecart system** (The Giant Dwarf): Speak to the dwarven boatman in the cave east of Rellekka to be taken to Keldagrim. After visiting, you can also use the minecarts to go to/from Keldagrim to the GE, dwarven mine, or under White Wolf mountain. The Blast Furnace in Keldagrim is also operational.
 +  * **Legends Guild** (Legend's Quest): As mentioned in the Heroes Quest section, Combat bracelets and Skills necklaces are recharged there, not at the Legends guild. There's not that much of note here besides the shop to buy shield right halves, legends capes, and mithril seeds.
   * **Long and curved bones** (Lost Tribe): Dorgesh-Kaan is not implemented. However, the NPC you trade long and curved bones to for construction xp is relocated to the mine in Lumbridge basement, near the weapon shop NPC.   * **Long and curved bones** (Lost Tribe): Dorgesh-Kaan is not implemented. However, the NPC you trade long and curved bones to for construction xp is relocated to the mine in Lumbridge basement, near the weapon shop NPC.
   * **Lunar magics and Lunar Isle** (Lunar Diplomacy): To access the isle initially, speak to Lokar Searunner on the Rellekka dock, then to Captain Bentley at the Pirate's cove. To be able to use services on Lunar Isle, you require a Seal of Passage, obtainable from Chieftain Brundt any time after finishing The Fremmennik Trials and having Lunar Diplomacy prereqs.   * **Lunar magics and Lunar Isle** (Lunar Diplomacy): To access the isle initially, speak to Lokar Searunner on the Rellekka dock, then to Captain Bentley at the Pirate's cove. To be able to use services on Lunar Isle, you require a Seal of Passage, obtainable from Chieftain Brundt any time after finishing The Fremmennik Trials and having Lunar Diplomacy prereqs.
   * **Magic secateurs** (Fairy Tale Part 1): Give secateurs + 40k to Nature spirit in his grotto. Magic secateurs currently only work while in inventory, not wielded.   * **Magic secateurs** (Fairy Tale Part 1): Give secateurs + 40k to Nature spirit in his grotto. Magic secateurs currently only work while in inventory, not wielded.
   * **Monkfish** (Swan Song): Enter the Piscatoris tunnel like you normally would after the quest. Arnold is available for banking. Some limited other features of the colony are present.   * **Monkfish** (Swan Song): Enter the Piscatoris tunnel like you normally would after the quest. Arnold is available for banking. Some limited other features of the colony are present.
 +  * **Piety and Chivalry** (King's Ransom): Self-explanatory.
 +  * **Shilo Village and Duradel** (Shilo Village): Simply take the cart at Brimhaven. Most of the usual features of the village are there (the gem rocks, Duradel, the general store, furnace, fishing spots + store).
   * **Sophanem and Pyramid Plunder** (Ichtlarin's Little Helper, Contact!): Take the carpet (these also have their associated quest requirements) and enter the gate as usual. To access the bank at Sophanem (located down a trapdoor in the northeast part of town), Contact! prereqs are also required.   * **Sophanem and Pyramid Plunder** (Ichtlarin's Little Helper, Contact!): Take the carpet (these also have their associated quest requirements) and enter the gate as usual. To access the bank at Sophanem (located down a trapdoor in the northeast part of town), Contact! prereqs are also required.
 +  * **Sumona and the slayer point reward shop** (Smoking Kills): All the slayer point rewards are available, however blocked tasks are currently pretty limited due to their availability being deteremined by quest points (one block slot per 50 QP).
 +  * **Tormented Demons** (While Guthix Sleeps): To make a Sapphire lantern currently, use a Sapphire with a Bullseye lantern frame, then take the usual steps to add lamp oil. To access the ancient temple, use a sapphire lantern on the wandering light spirits near the Tears of Guthix via Lumbridge Swamp cave, then follow the path all the way. An NPC is present before the tormented demon area who can sell Darklight and Holy water.
   * **Trollheim teleport and herb patch** (Eadgar's Ruse, My Arm's Big Adventure): The disease-free herb patch is located on the rooftop accessed via ladder near the Troll generals inside.   * **Trollheim teleport and herb patch** (Eadgar's Ruse, My Arm's Big Adventure): The disease-free herb patch is located on the rooftop accessed via ladder near the Troll generals inside.
 +  * **Watchtower teleport** (Watchtower): Self-explanatory.
  
  
prerequisite_system.txt · Last modified: 2024/04/27 21:08 by poems