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quest_guides:nature_spirit [2022/10/20 18:45] – szumaster | quest_guides:nature_spirit [2023/11/06 20:21] (current) – [Getting Started] happysmaug | ||
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- | < | + | {{quest_guides: |
- | Nature Spirit | + | |
- | </ | + | |
- | {{quest_guides: | + | ===== Nature Spirit ===== |
- | ====== Start Point ====== | + | The swamps of Mort Myre are notoriously hazardous. Many an unknown horror is said to lurk there amidst the shadows, feasting on all flesh and leaving only rotting carcasses behind. |
+ | |||
+ | **Required: | ||
- | * Entrance | + | |
+ | * Restless Ghost (to point at which Father Urhney gives you a Ghostspeak amulet.) | ||
+ | * Priest In Peril | ||
+ | |||
+ | | ||
+ | * Ghostspeak amulet | ||
+ | * Silver Sickle (Made by using a silver bar on a furnace with a sickle mould in inventory. Sickle moulds may be purchased at the Al Kharid crafting store) | ||
+ | * meat pies (3)* | ||
+ | * apple pies (3)* | ||
+ | |||
+ | | ||
+ | * Several low level or low cost items of food for Ghasts to decay thereby keeping them from having a significant impact on the player' | ||
+ | * Note: It is suggested to have up to 12 free (empty) inventory slots for this quest. | ||
+ | |||
+ | | ||
- | {{quest_guides: | + | * Silver Sickle(b) (Blessed) |
+ | * 2 Quest Points | ||
+ | * 3,000 Crafting XP | ||
+ | * 2,000 Hitpoints XP | ||
+ | * 2,000 Defence XP | ||
+ | * Access to Nature Altar which, when used to refresh prayer, will give a 2 point boost to that stat | ||
+ | * Access to Enchanted Secateurs (See epilogue at bottom of this page) | ||
+ | |||
+ | <WRAP center round tip 60%> | ||
+ | |||
- | ===== Quest Required | + | =====Getting Started===== |
- | * {{quest_guides: | + | {{ :quest_guides: |
- | | + | Start this quest by speaking to Drezel in the temple of Saradomin on the banks of the River Salve. |
- | ===== Requirements ===== | ||
- | * {{quest_guides:item_icons: | + | {{: |
- | * {{quest_guides: | + | |
- | * {{quest_guides: | + | |
- | ===== Ratings ===== | + | * **Who is Filliman? |
+ | | ||
- | | + | * **Where' |
- | | + | Mort Myre is a decayed and dangerous swamp to the south. |
+ | |||
+ | After talking to Drezel you will need to agree to look for a Druid called Filliman Tarlock in the Swamps of Mort Myre. You have been warned to be wary of Ghasts and that Filliman is the only one who knew how to take them on. | ||
+ | |||
+ | As a final afterthought Drezel supplies you with 3 meat pies and 3 apple pies which he asks you to take to Filliman. | ||
+ | |||
+ | {{:quest_guides: | ||
+ | |||
+ | Follow the yellow | ||
+ | to drop them to free up more inventory space. | ||
- | ===== Reward ===== | + | Once you arrive at the island you will find a drawbridge on its southern border. |
+ | {{ : | ||
- | * 2 Quest Points, | + | Once on the island you will see a mound with a tree growing out of it. Just below this tree, in the mound itself, you will notice a hole. This is the entrance to the nature grotto. Right click and **search the grotto** tree to recover a small tome which you will identify as **" |
- | * Ability to fight ghasts | + | |
- | * **3,000 XP** in Crafting Skill | + | Now Right click the hole itself |
- | * **2,000 XP** in Defence Skill | + | (Note if at any time during the following the spirit vanishes, just right click and attempt to |
- | | + | enter once more to bring them back out.) |
- | * Access | + | |
- | <WRAP center round tip 60%> | + | {{: |
- | ;#; | + | After having |
- | **Experience received from a quest as a reward is multiplied by your xp rate** | + | |
- | ;#; | + | |
- | </ | + | |
- | ====== Start ====== | + | Take the green Washing bowl on the bench to the west. Under it you fill find a mirror. |
- | 1. Talk to Drezel: | + | Talk to Filliman Tarlock once more (you may need to attempt to enter the grotto again to make him reappear). |
- | {{quest_guides: | + | After a short speech ending with //" |
- | 2. Correct line of dialogues: | + | At this point Filliman begins to wonder why he has not become a Ghast. He takes this as some sort of a sign and he needs his journal to find out what it means. |
- | {{ quest_guides:nature_spirit: | + | After reading through it Filliman wonders what he should do now. You are presented with a set of response options: |
- | {{ quest_guides: | + | * Being dead, what options do you think you have? |
+ | * Sp, what's your plan? | ||
+ | * Well, good luck with that. | ||
+ | * How can I help? | ||
+ | * Ok thanks. | ||
+ | |||
+ | Ask Filliman about his plan and he tells you he wants to protect this place as a nature spirit. | ||
+ | When you ask him how you can help he tells you he needs 3 things and your help in collecting 2 | ||
+ | of them. | ||
- | {{ quest_guides: | + | // |
- | {{ quest_guides: | + | Filliman now gives you a small sheet of papyrus with some writing on it. You are informed that this is a spell to be cast in the swamp //**but only after you have been blessed.**// |
- | {{ quest_guides: | + | Make sure you listen to Filliman' |
- | 3. Exit through the barrier | + | To get this blessing you are going to need to return |
- | (//marked | + | Once more jump the bridge to the south and head through the swamp to the point marked |
- | {{quest_guides: | + | {{ :quest_guides: |
- | 4. Jump to island: | + | Talk to Drezel and ask him to bless you. (Gesundheit!) |
- | {{quest_guides: | + | **//Make sure you completely finish the conversations with Drezel or you'll get hung up later!//** |
- | 5. Take Bowl: | + | Once this is accomplished head back through the Holy barrier and return through the swamp to Filliman. |
- | {{ quest_guides: | + | When you ask Filliman about the next step he eventually tells you to use the spell to obtain something from nature. |
- | 6. Take Mirror: | + | {{ :quest_guides: |
- | {{ quest_guides: | + | A magical rain will appear and suddenly Fungi (mushrooms) will grow on any nearby logs! |
+ | (Note this requires at least 2 prayer points per cast!) | ||
- | 7. Wear the Ghostspeak Amulet: | + | Return to Filliman' |
- | {{ quest_guides: | + | After doing this, right click the Mort Myre fungus in your inventory and choose to " |
+ | it on the westernmost stone. You should see a message that the stone seems to absorb the used fungus. | ||
- | 8. Search | + | Now right click on the used spell in your inventory and choose to " |
- | {{quest_guides: | + | {{ :quest_guides: |
- | 9. Enter the Grotto: | + | Finally, right click and attempt to enter the grotto again to make Filliman reappear. |
+ | Now right click the orange stone to the south and select "Walk here" | ||
+ | right click and talk to Filliman. If you get stuck after placing these items correctly, and the only dialog your character says is "I have been blessed what do I do now..." | ||
- | {{quest_guides: | + | Once you see the option to choose **"I think I've solved the puzzle!" |
+ | Filliman will now attempt to cast a spell and afterwards invites you into the grotto to witness the final section of his transformation. | ||
- | 10. You cant enter there yet, but here was the point, talk to a ghost that appeared: | + | When you first enter the grotto you will not see Filliman. |
- | {{quest_guides: | + | {{ :quest_guides: |
- | 11. Correct line of dialogue: | ||
- | {{ quest_guides: | + | Filliman now thanks you for your help in assisting him to become a nature spirit and invites you to "watch the show" as he transforms. |
- | {{ quest_guides: | + | At this point Filliman will offer to teach you how to kill ghasts. |
- | 12. Druid give you **papyrus**, | + | You don' |
- | {{quest_guides: | + | The Nature Spirit will now bless your sickle and let you know that (should you need another one blessed in the future) you can simply dip any Silver Sickle into the holy water here (note the pool in the southeastern area of the grotto). |
- | 13. Talk to Drezel. He will bless this papyrus and turn it into a spell. Get back to island. | + | Once this has been done you can now use the Blessed Silver Sickle |
+ | the swamp to produce Fungi with which you can now fill your Druid pouch. | ||
- | {{quest_guides: | + | //While the dialog informs you that the Nature Spirit has given you a Druid pouch you may not find this in your inventory! |
- | ===== Collecting Fungus ===== | + | The Nature Spirit has now tasked you will killing 3 ghasts. |
- | 14. On the way you will notice green logs on ground, approach them and click the spell you received | + | A few things to know: |
+ | * You can only put Fungi in the Druid pouch in sets of 3 | ||
+ | * Casting | ||
+ | * If you need to, the altar in the Grotto can be used to recharge prayer points. | ||
+ | * The Bloom spell may also make other things grow in the swamp: | ||
+ | * Casting bloom near a bush may produce a Mort myre pear | ||
+ | * Casting bloom near a twig may produce a Mort myre stem | ||
+ | * Both of the above items may be used to fill a Druid pouch. | ||
+ | * Mort Myre Fungi are also useful in Herblore for making Super energy potions. | ||
+ | |||
- | {{quest_guides: | + | Right click the southern wall in the grotto and choose **" |
- | {{quest_guides: | + | Jump the bridge and head back into the swamp. |
+ | outlined in orange presents some decent logs to cast Bloom on as well as a population of | ||
+ | ghasts suitable for killing. | ||
+ | the quest. | ||
- | 15. Once you jumped over the bridge and are on the island, you will see **3 stones** on the ground in front of the grotto: | + | {{ :quest_guides: |
- | * On the **brown color stone** use //Mort Myre Fungus//. | + | Find some logs to stand near and right-click and choose " |
- | * On the **gray color stone** use //a used spell// from your inventory. | + | to cast bloom. Pick at least 3 Fungi and once you have 3 in inventory right-click your |
+ | Druid pouch and choose | ||
- | {{ quest_guides: | + | Now it is time to wander the area until a ghast appears. |
+ | transformed into a visible entity which you can now kill. | ||
+ | With each one killed you will get a message telling you how many you have left to kill. | ||
+ | You will likely need to wander the area for a bit until you finally kill your 3rd ghast. | ||
+ | At this point you will get a message stating **" | ||
- | 16. Now summon | + | Return to the Nature Spirit' |
+ | There you will find the Nature Spirit wearing his green robes. Right-click on them and choose | ||
- | 17. From dialogue line choose that you know how to solve the puzzle: | + | **Congratulations!** |
- | {{ quest_guides: | + | {{ :quest_guides: |
- | 18. An animation will appear, and you will now be able to enter the Grotto: | + | ===Epilogue: Magic Secateurs=== |
+ | {{: | ||
- | {{quest_guides: | ||
- | 19. Pick the druid pouch. | + | Completing Nature Spirit comes with several added benefits at this time on 2009scape including access to the Fairy Ring teleport network [[misc_guides: |
- | {{quest_guides: | + | Magic Secateurs are a very useful farming instrument, giving a player while harvesting allotments, herbs, and hops an increase in yield by 10%. At this time these cannot be used while wielding them though they do give a bonus by simply being in a player' |
- | 20. Search | + | Here on 2009scape they can currently be obtained by visiting the Nature Spirit after the quest and bringing a pair of normal secateurs (which are purchased at garden shops) and 40k gp. Talk to the Nature Spirit to have them enchant them. |
- | {{quest_guides: | + | Once the **A Fairy Tale Part I** quest is added this will likely change to reflect the original process (being obtained during that quest) and Malignius Mortifer (south of Falador) becoming the NPC to obtain a new pair for 40k if a player looses theirs. |
- | ===== Killing Ghasts ===== | ||
- | 21. Talk to **Nature Spirit**, twice. He will tell you that you have to collect fungus and kill 3 ghasts and also upgrade your **silver sickle** to //silver sickle// | + | **Credits** |
- | {{quest_guides: | + | * Zencro - 28 August 2023 |
+ | * Thanks to Nie for the catch about completing the conversation with Drezel -26 September 2023 | ||
- | 22. Exit the grotto and the island, run to green logs, and //cast bloom// to collect the fungus, after you collect **three of them**, click on the //druid pouch// in your inventory to fill it. | + | ---- |
- | {{quest_guides: | ||
- | 23. Now wait untill ghast came, after it appear -> kill it. (**repeat this three times**). | + | ;#; |
+ | [[: | ||
+ | ;#; | ||
- | {{quest_guides: | + | ;#; |
- | + | [[:start|Back | |
- | 24. The chat will show information about the completion of the task: | + | ;#; |
- | + | ||
- | {{ quest_guides: | + | |
- | + | ||
- | ===== End ===== | + | |
- | + | ||
- | 25. Return back to the grotto and talk to the **Green NPC**. | + | |
- | + | ||
- | {{quest_guides: | + | |
- | + | ||
- | 26. Quest complete: | + | |
- | + | ||
- | {{quest_guides: | + | |
+ | ---- |