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quest_guides:nature_spirit [2022/10/19 20:06] – complete+corrected szumaster | quest_guides:nature_spirit [2023/11/06 20:21] (current) – [Getting Started] happysmaug | ||
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- | {{quest_guides: | + | {{quest_guides: |
- | ===== Start Point ===== | + | ===== Nature Spirit |
- | * Entrance to Canifis. Near the Lumbridge Yard and Canifis. | + | The swamps of Mort Myre are notoriously hazardous. Many an unknown horror is said to lurk there amidst |
+ | |||
+ | **Required: | ||
- | {{quest_guides:nature_spirit:start_map.png}} | + | |
+ | * Restless Ghost (to point at which Father Urhney gives you a Ghostspeak amulet.) | ||
+ | * Priest In Peril | ||
+ | |||
+ | | ||
+ | * Ghostspeak amulet | ||
+ | * Silver Sickle (Made by using a silver bar on a furnace with a sickle mould in inventory. Sickle moulds may be purchased at the Al Kharid crafting store) | ||
+ | * meat pies (3)* | ||
+ | * apple pies (3)* | ||
+ | |||
+ | | ||
+ | * Several low level or low cost items of food for Ghasts to decay thereby keeping them from having a significant impact on the player' | ||
+ | * Note: It is suggested to have up to 12 free (empty) inventory slots for this quest. | ||
+ | |||
+ | | ||
- | ==== Quest Required ==== | + | * Silver Sickle(b) (Blessed) |
+ | * 2 Quest Points | ||
+ | * 3,000 Crafting XP | ||
+ | * 2,000 Hitpoints XP | ||
+ | * 2,000 Defence XP | ||
+ | * Access to Nature Altar which, when used to refresh prayer, will give a 2 point boost to that stat | ||
+ | * Access to Enchanted Secateurs (See epilogue at bottom of this page) | ||
+ | |||
+ | <WRAP center round tip 60%> | ||
+ | |||
- | * {{quest_guides: | + | =====Getting Started===== |
- | * {{quest_guides: | + | |
- | ==== Requirements ==== | + | {{ : |
+ | Start this quest by speaking to Drezel in the temple of Saradomin on the banks of the River Salve. | ||
- | * {{quest_guides: | ||
- | * {{quest_guides: | ||
- | ==== Ratings ==== | + | {{: |
- | | + | * **Who is Filliman?** |
- | * **Length:** Short. | + | |
- | ==== Reward ==== | + | * **Where' |
+ | Mort Myre is a decayed and dangerous swamp to the south. | ||
+ | |||
+ | After talking to Drezel you will need to agree to look for a Druid called Filliman Tarlock in the Swamps of Mort Myre. You have been warned to be wary of Ghasts and that Filliman is the only one who knew how to take them on. | ||
+ | |||
+ | As a final afterthought Drezel supplies you with 3 meat pies and 3 apple pies which he asks you to take to Filliman. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Follow the yellow | ||
+ | to drop them to free up more inventory space. | ||
- | * 2 Quest Points, | + | Once you arrive at the island you will find a drawbridge on its southern border. |
- | | + | {{ : |
- | | + | |
- | * **2,000 XP** in Defence Skill | + | |
- | * **2,000 XP** in Hitpoints | + | |
- | * Access to **Mort Myre Swamp** and the **Nature Spirit altar** (refresh prayer and boost it by 2 points) | + | |
- | <WRAP center round tip 60%> | + | Once on the island you will see a mound with a tree growing out of it. Just below this tree, in the mound itself, you will notice a hole. This is the entrance to the nature grotto. Right click and **search the grotto** tree to recover |
- | ;#; | + | |
- | **Experience received from a quest as a reward is multiplied by your xp rate** | + | Now Right click the hole itself and attempt to "Enter Grotto" |
- | ;#; | + | (Note if at any time during the following the spirit vanishes, just right click and attempt to |
- | </ | + | enter once more to bring them back out.) |
- | 1. Talk to Drezel: | + | {{: |
+ | After having a long conversation with the spirit of Filliman Tarlock (It may be best to choose all options presented) it becomes evident that he does not believe that he is, in fact, a ghost! | ||
- | {{quest_guides: | + | Take the green Washing bowl on the bench to the west. Under it you fill find a mirror. |
- | 2. Correct line of dialogues: | + | Talk to Filliman Tarlock once more (you may need to attempt to enter the grotto again to make him reappear). |
- | {{ quest_guides: | + | After a short speech ending with //" |
- | {{ quest_guides: | + | At this point Filliman begins to wonder why he has not become a Ghast. |
- | {{ quest_guides:nature_spirit: | + | After reading through it Filliman wonders what he should do now. You are presented with a set of response options: |
- | {{ quest_guides: | + | * Being dead, what options do you think you have? |
+ | * Sp, what's your plan? | ||
+ | * Well, good luck with that. | ||
+ | * How can I help? | ||
+ | * Ok thanks. | ||
+ | |||
+ | Ask Filliman about his plan and he tells you he wants to protect this place as a nature spirit. | ||
+ | When you ask him how you can help he tells you he needs 3 things and your help in collecting 2 | ||
+ | of them. | ||
- | {{ quest_guides: | + | // |
- | 3. Exit through | + | Filliman now gives you a small sheet of papyrus with some writing on it. You are informed that this is a spell to be cast in the swamp //**but only after you have been blessed.**// |
- | (//marked with golden square//): | + | Make sure you listen to Filliman' |
- | {{quest_guides: | + | To get this blessing you are going to need to return to the Drezel in the Temple. |
- | 4. Jump to island: | + | Once more jump the bridge to the south and head through the swamp to the point marked 1 on the map. There you will find a trap door that will lead you back to where Drezel is in the temple. |
- | {{quest_guides: | + | {{ :quest_guides: |
- | 5. Take Bowl: | + | Talk to Drezel and ask him to bless you. (Gesundheit!) |
- | {{ quest_guides: | + | **//Make sure you completely finish the conversations with Drezel or you'll get hung up later!//** |
- | 6. Take Mirror: | + | Once this is accomplished head back through the Holy barrier and return through the swamp to Filliman. |
- | {{ quest_guides: | + | When you ask Filliman about the next step he eventually tells you to use the spell to obtain something from nature. |
- | 7. Wear the Ghostspeak Amulet: | + | {{ :quest_guides: |
- | {{ quest_guides: | + | A magical rain will appear and suddenly Fungi (mushrooms) will grow on any nearby logs! |
+ | (Note this requires at least 2 prayer points per cast!) | ||
- | 8. Search the Grotto tree: | + | Return to Filliman' |
- | {{quest_guides: | + | After doing this, right click the Mort Myre fungus in your inventory and choose to " |
+ | it on the westernmost stone. You should see a message that the stone seems to absorb the used fungus. | ||
- | 9. Enter the Grotto: | + | Now right click on the used spell in your inventory and choose to " |
- | {{quest_guides: | + | {{ :quest_guides: |
- | 10. You cant enter there yet, but here was the point, | + | Finally, right click and attempt to enter the grotto again to make Filliman reappear. |
+ | Now right click the orange stone to the south and select "Walk here" | ||
+ | right click and talk to Filliman. If you get stuck after placing these items correctly, and the only dialog your character says is "I have been blessed what do I do now..." | ||
- | {{quest_guides: | + | Once you see the option to choose **"I think I've solved the puzzle!" |
+ | Filliman will now attempt to cast a spell and afterwards invites you into the grotto to witness the final section of his transformation. | ||
- | 11. Correct line of dialogue: | + | When you first enter the grotto you will not see Filliman. |
- | {{ quest_guides: | + | {{ :quest_guides: |
- | {{ quest_guides: | ||
- | 12. Druid give you **papyrus**, | + | Filliman now thanks |
- | {{quest_guides: | + | At this point Filliman will offer to teach you how to kill ghasts. If you've followed the pre-quest preparations in this guide you should already be carrying a Silver Sickle in inventory. |
- | 13. Talk to Drezel. He will bless this papyrus and turn it into a spell. Get back to island. | + | You don't need to read these to complete the quest but they are available at this point. |
- | {{quest_guides: | + | The Nature Spirit will now bless your sickle and let you know that (should you need another one blessed in the future) you can simply dip any Silver Sickle into the holy water here (note the pool in the southeastern area of the grotto). |
- | 14. On the way you will notice green logs on ground, approach them and click the spell you received from Drezel. Now harvest the mushrooms that have emerged | + | Once this has been done you can now use the Blessed Silver Sickle to cast the bloom spell on |
+ | the swamp to produce Fungi with which you can now fill your Druid pouch. | ||
- | {{quest_guides: | + | //While the dialog informs you that the Nature Spirit has given you a Druid pouch you may not find this in your inventory! |
- | 15. Once you jumped over the bridge and are on the island, | + | The Nature Spirit has now tasked |
- | * On the **brown color stone** | + | A few things to know: |
- | | + | * You can only put Fungi in the Druid pouch in sets of 3 |
+ | * Casting the Bloom spell will use from 3 to 4 prayer points. | ||
+ | * If you need to, the altar in the Grotto can be used to recharge prayer points. | ||
+ | * The Bloom spell may also make other things grow in the swamp: | ||
+ | * Casting bloom near a bush may produce a Mort myre pear | ||
+ | * Casting bloom near a twig may produce a Mort myre stem | ||
+ | * Both of the above items may be used to fill a Druid pouch. | ||
+ | * Mort Myre Fungi are also useful in Herblore for making Super energy potions. | ||
+ | |||
- | 16. Now summon the ghost (right | + | Right click the southern wall in the grotto and choose |
- | {{quest_guides: | + | Jump the bridge and head back into the swamp. |
+ | outlined in orange presents some decent logs to cast Bloom on as well as a population of | ||
+ | ghasts suitable for killing. | ||
+ | the quest. | ||
- | 17. From dialogue line choose that you know how to solve the puzzle: | + | {{ :quest_guides: |
- | {{ quest_guides: | + | Find some logs to stand near and right-click and choose " |
+ | to cast bloom. | ||
+ | Druid pouch and choose **" | ||
- | 18. An animation | + | Now it is time to wander the area until a ghast appears. This time the ghast will be |
+ | transformed into a visible entity which you can now kill. They are level 30. | ||
+ | With each one killed you will get a message telling you how many you have left to kill. | ||
+ | You will likely need to wander | ||
+ | At this point you will get a message stating **" | ||
- | {{quest_guides: | + | Return to the Nature Spirit' |
+ | There you will find the Nature Spirit wearing his green robes. Right-click on them and choose **" | ||
- | 19. Pick the druid pouch. | + | **Congratulations!** |
- | {{quest_guides: | + | {{ :quest_guides: |
- | 20. Search the grotto: | + | ===Epilogue: Magic Secateurs=== |
+ | {{: | ||
- | {{quest_guides: | ||
- | 21. Talk to **Nature Spirit**, twice. He will tell you that you have to collect fungus | + | Completing |
- | {{quest_guides: | + | Magic Secateurs are a very useful farming instrument, giving a player while harvesting allotments, herbs, and hops an increase in yield by 10%. At this time these cannot be used while wielding them though they do give a bonus by simply being in a player' |
- | 22. Exit the grotto and the island, run to green logs, and //cast bloom// | + | Here on 2009scape they can currently be obtained by visiting |
- | {{quest_guides: | + | Once the **A Fairy Tale Part I** quest is added this will likely change to reflect the original process (being obtained during that quest) and Malignius Mortifer (south of Falador) becoming the NPC to obtain a new pair for 40k if a player looses theirs. |
- | 23. Now wait untill ghast came, after it appear -> kill it. (**repeat this three times**). | ||
- | {{quest_guides: | + | **Credits** |
- | 24. The chat will show information about the completion of the task: | + | * Zencro - 28 August 2023 |
+ | * Thanks to Nie for the catch about completing | ||
- | {{ quest_guides: | + | ---- |
- | 25. Return back to the grotto and talk to the **Green NPC**. | ||
- | {{quest_guides: | + | ;#; |
+ | [[:quest_guides|Back to Quest Guides]] | ||
+ | ;#; | ||
- | 26. Quest complete: | + | ;#; |
- | + | [[:start|Back to Main Page]] | |
- | {{quest_guides: | + | ;#; |
+ | ---- |