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- | < | + | <title> |
- | Priest in Peril | + | {{quest_guides: |
- | </ | + | There' |
- | ===== Introduction ===== | ||
- | Recently, contact has been lost with the Temple of Paterdomus on Misthalins' | ||
- | King Roald would be very interested to know what has caused this lack of communication, | + | **Required: |
- | ===== Overview ===== | + | **Items:** |
- | | + | * Empty Bucket |
- | | + | * 50x Rune //or// Pure Essence.((Note the choice of using either Rune or Pure Essence (a mixture of both is //also// acceptable) does not change the quantities (50x) needed.)) Note that this can **NOT** be noted for this quest! |
- | | + | |
- | | + | |
- | * Quests required: | + | |
- | * None | + | |
- | * Skills required: | + | |
- | * None | + | |
- | * Items required: | + | |
- | * 50 Rune or Pure essence | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | ===== Quest Guide ===== | + | **Skills:** |
- | {{:quest_guides: | + | * Ability to defeat a **Level 30 Temple |
- | < | + | |
- | \\ | + | |
- | To get started make your way to Varrock' | + | |
- | Make your way over to the far east of past the gates of the east Varrock bank. Head over to the chapel and click on " | + | **Quests: |
+ | * Rune Mysteries (for access | ||
- | {{:quest_guides: | + | **Recommended:** |
- | Once you have made it back to the King he will basically call you dumb for killing the dog and if you do not go back and find out what really happened to Drezel he will have your head. To save some time this is when you head over to the kitchen of the castle | + | **Items: |
+ | * Digsite pendant (Requires Levels 40 Crafting (ruby necklace) and 49 Magic (enchant ruby) to make and enchant. This item is untradeable | ||
+ | * Varrock teleport method | ||
+ | * Armour | ||
+ | * Food | ||
- | Once you have the key, make your way out of the church and back down into the dungeon where you slain that poor puppy. Head to the room where all the statues surround the well. Find the statue that has the iron key and click the gold key onto the statue to make the switch. Once you have done that use your bucket on the well to get water. | + | =====Getting Started===== |
- | Now head back towards the church and head back up stairs twice again. Speak to Drezel and he will take the key from you. The issue now is the vampire in the coffin is giving him the spooks, so you will need to ensure his safety by pouring blessed water on him. Talk to Drezel so he can bless your water for you. Use the blessed water on the coffin and return to Drezel. Drezel will then tell you to meet him down in that basement again where you killed the dog. | + | {{ quest_guides: |
- | {{: | + | Speak with **King Roald** of Varrock in his palace (point **1** in the above map) and tell him you are looking for a quest. |
- | Now, the smart thing to do while you are already outside | + | {{ quest_guides: |
- | ===== Rewards | + | |
- | {{:quest_guides: | + | |
+ | Gather any armour, food, and weapons you may need to kill a **Level 30 Temple guardian** //using only Mele or Ranged attacks!// | ||
+ | Make your way to the Monastery on the border to the east (identified as point **2** on the map above). | ||
+ | On reaching the building you will find the door securely locked. | ||
+ | option to **Knock on door**. | ||
+ | |||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | |||
+ | After some conversation with unseen people behind the door (one of them // | ||
+ | to do them a favor. Being the helpful " | ||
+ | |||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | |||
+ | Head north to the nearby cemetery. Against the northernmost wall you will find a mausoleum (point **3** on the above map). Inside it is a trap door. Right click to open it and descend the ladder. | ||
+ | |||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | |||
+ | Now you are face-to-face with a **Level 30 Temple guardian**, the " | ||
+ | |||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | |||
+ | <WRAP center round tip 60%>// | ||
+ | |||
+ | |||
+ | Once you've successful completed the task of killing the dog, head back up the ladder and return to the still locked Monastery door. | ||
+ | Once more you will need to Knock-at the Large door before informing the occupants of your courageous deed. The voice is grateful for your hard work and suggests you return to the King to inform them of your deed. | ||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | |||
+ | Make your way back to the palace in Varrock (a Varrock teleport would be nice at this point) and talk once more to King Roald (still located at point **1** on the above map). | ||
+ | |||
+ | To put it bluntly...// | ||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | After calling you a cretin (and while suggesting that he is considering beheading you for high treason) | ||
+ | |||
+ | <WRAP center round tip 60%>// | ||
+ | |||
+ | Return | ||
+ | |||
+ | <WRAP center round tip 60%>// | ||
+ | |||
+ | Proceed up the stairways to the next level and from there take the ladder to the top floor. | ||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | |||
+ | Arriving at the top floor you find it to contain a **Morytania coffin** placed near the door to what appears to be a hastily built yet secure jail cell. Inside is none other than **Drezel**, the monk you have been sent to find! | ||
+ | |||
+ | To finally speak with Drezel right click his Cell door and choose the " | ||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | Drezel is surprised and gladdened to see you, recognizing instantly that you do not appear to be one of the Zamorakians who have imprisoned him. After telling him of your mission and confirming his identity Drezel will tell you of his concerns over what his captors may be up to. He states that if these Zamorakians should manage to desecrate the holy river Salve the lands to the west will be defenceless against Morytania. | ||
+ | |||
+ | =====Drezel' | ||
+ | |||
+ | "// | ||
+ | and of the seven warrior priests who died here long ago, from whom I am descended. | ||
+ | Misthalin did not have the borders that it currently does. This entire area, as far West as | ||
+ | Varrock itself was under the control of an evil god. There was frequent skirmishing | ||
+ | along the borders as the brave heroes of Varrock fought to keep the evil creatures that now are | ||
+ | trapped on the eastern side of the River Salve from over running the human encampments who worshipped | ||
+ | Saradomin. | ||
+ | forgotten by history, and told him that should we be able to take the pass that this temple now stands | ||
+ | in, Saradomin would use his power to bless this river, and make it impassable to all creatures with | ||
+ | evil in their hearts. This unknown hero grouped together all of the mightiest fighters whose hearts | ||
+ | were pure that he could find and the seven of them rode here to make a final stand. | ||
+ | swarmed across the Salve but they did not yield. | ||
+ | never eating, fuelled by their desire to make the world a better place for humans to live. | ||
+ | On the eleventh day they were to be joined by reinforcements from a neighbouring encampment, but when | ||
+ | those reinforcements arrived all they found were the bodies of these seven brave but unknown heroes, | ||
+ | surrounded by the piles of the dead creatures of evil that had tried to defeat them. The men were | ||
+ | saddened at the loss of such pure and mighty warriors, yet their sacrifice had not been in vain; for | ||
+ | the water of the Salve had indeed been filled with the power of Saradomin, and the evil creatures of | ||
+ | Morytania were trapped beyond the river banks forever by their own evil. In memory of this brave | ||
+ | sacrifice my ancestors built this temple so that the land would always be free of the evil creatures | ||
+ | who wish to destroy it, and laid the bodies of those brave warriors in tombs of honour below this | ||
+ | temple with golden gifts on the tombs as marks of respect. They also built a statue on the river | ||
+ | mouth so that all who mighty try and cross into Misthalin from Morytania would know that these lands | ||
+ | are protected by the glory of Saradomin and that good will always defeat evil, no matter how the odds | ||
+ | are stacked against them...//" | ||
+ | |||
+ | |||
+ | In the end Drezel asks if you will aid him in foiling the Zamorakian plot and repairing the damage done to the purity of the Salve. | ||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | You have the option to agree to help or not. | ||
+ | |||
+ | After agreeing to help, Drezel goes on to itemize the next steps you must take: | ||
+ | |||
+ | |||
+ | * Getting Drezel out of his cell, | ||
+ | Drezel tells you that the key to his cell is likely nearby as none of his captors were ever gone for a long period of time. | ||
+ | |||
+ | * Imprison the Vampire within his coffin, | ||
+ | Drezel surmises the Vampire is one of those that survived the battle at the Salve many years ago and is, by now, "quite mad." | ||
+ | |||
+ | =====Getting Drezel out of his cell===== | ||
+ | |||
+ | |||
+ | At this point you should descend the ladder to the floor below. | ||
+ | |||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | |||
+ | Once you have the Golden key: | ||
+ | |||
+ | Go upstairs and receive some much deserved chastisement for your earlier actions by speaking with Drezel again. Once more | ||
+ | you will have to right click his Cell door and choose the " | ||
+ | |||
+ | Drezel will proceed to tell you how he knows the key to his cell is nearby by recounting what he overheard from his captors. | ||
+ | |||
+ | Head back down the ladder and either staircase to return | ||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | |||
+ | The gate at the end of the chamber | ||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | |||
+ | Examining these monuments reveals an engraved plaque on each extolling a particular virtue of Saradomin. | ||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | |||
+ | Using your golden key on this monument | ||
+ | |||
+ | Using the Iron key on the Cell door will prompt Drezel to thank you. Now open the cell door and go in to talk with him. You will inform him that the key fitted the lock and that he is free to leave now. Drezel reminds you that he cannot risk waking the nearby vampire in the coffin. | ||
+ | |||
+ | When asked for suggestions on dealing with vampire Drezel states that he believes the water of the Salve should still have enough power to work against the vampire and that you should try to find a way to get ahold of some. // | ||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | |||
+ | |||
+ | =====Containing | ||
+ | |||
+ | Once again you should return to the mausoleum | ||
+ | |||
+ | |||
+ | Return to Drezel with the bucket of water. | ||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | |||
+ | When you present it to him you will ask him to bless it for you. | ||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | After Drezel | ||
+ | |||
+ | |||
+ | Once more head to the mausoleum, down the ladder and into the chamber with the well beyond. | ||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | =====Repairing the Damage Done===== | ||
+ | |||
+ | Apparently things are worse than he had originally feared and he is not sure if he will be able to repair the damage. | ||
+ | |||
+ | To do this you will need to bring him " | ||
+ | |||
+ | Once this is done Drezel | ||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | |||
+ | =====Congratulations! | ||
+ | |||
+ | |||
+ | {{ quest_guides: | ||
+ | |||
+ | |||
+ | =====Rewards: | ||
* 1 Quest Point | * 1 Quest Point | ||
- | * 1406 Prayer | + | * 1,406 Prayer |
* Wolfbane dagger | * Wolfbane dagger | ||
- | * Access | + | * Routes |
+ | |||
+ | |||
+ | =====Additional Notes: | ||
+ | |||
+ | **Note: Stats given here are per this Quest as it existed in March 2023 on our server. | ||
+ | |||
+ | =====Credits: | ||
+ | * Zencro (March 2023) | ||
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