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activities:bosses:corporeal_beast [2024/01/14 20:33] – h_a_x | activities:bosses:corporeal_beast [2024/01/23 22:01] (current) – h_a_x | ||
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**Requirements to access the corp cave are the Summer' | **Requirements to access the corp cave are the Summer' | ||
- | **Grave Mechanics are the same as in the wilderness. you do NOT get a grave and only have 2 minutes to retrieve your stuff**. Keep this in mind when risking void, berserker rings, or a large stack of cannonballs as if you DC/power goes out etc, you can kiss those goodbye. | + | **Grave Mechanics are the same as in the wilderness. you do NOT get a grave and only have 2 minutes to retrieve your stuff**. Keep this in mind when risking void, berserker rings, or a large stack of cannonballs as if you DC/power goes out etc, you can kiss those goodbye. |
====== Kill Overview===== | ====== Kill Overview===== | ||
* Corp hits hard and often, is capable of hitting 65 attacking with melee, and magic that cannot be fully protected against using prayer. | * Corp hits hard and often, is capable of hitting 65 attacking with melee, and magic that cannot be fully protected against using prayer. | ||
+ | * Damage is reduced by half for all weapons that are not Spears or Magic. Zamorak Spear and Vesta Spear are best in slot for 2009scape | ||
* When corp reaches half health a core will be released that will jump to a players location. The player must move at least 2 tiles away in order to not take damage and heal corp. | * When corp reaches half health a core will be released that will jump to a players location. The player must move at least 2 tiles away in order to not take damage and heal corp. | ||
* Since Corp can hit 65, it is possible to be stacked out without the possibility to eat due to RNG. This is not safe to do on a HCIM. | * Since Corp can hit 65, it is possible to be stacked out without the possibility to eat due to RNG. This is not safe to do on a HCIM. | ||
* Running under corp will result in him stomping the ground inflicting damage upwards of 50. You cannot run under him for any reason or risk getting clapped. | * Running under corp will result in him stomping the ground inflicting damage upwards of 50. You cannot run under him for any reason or risk getting clapped. | ||
- | * Summoning familiars will be devoured upon entering the corp lair. Beast of Burdens can be brought and their inventory will be dropped to the ground and remain there for approximatly | + | * Summoning familiars will be devoured upon entering the corp lair. Beast of Burdens can be brought and their inventory will be dropped to the ground and remain there for approximately |
+ | * **Should all players leave the lair, Corp will regenerate to full HP and take no damage.** This means that you cannot just place cannons in there and let it kill Corp, also if you are soloing, one misclick on the exit and you lose all of your progress. | ||
===== Attacks==== | ===== Attacks==== | ||
- | * A regular magic attack | + | * **Big Magic Attack** |
- | * A small magic attack that can hit up to 50 - completely blocked by protect from magic{{: | + | |
+ | {{: | ||
+ | |||
+ | * **Small Magic Attack** | ||
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+ | {{: | ||
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+ | * **Sperm Blast attack** - Corp nuts on your future. You can avoid this attack by making better life choices (run away from it). The attack will hit all players in a 3x3 radius of impact. Protect from magic will reduce damage from this attack. | ||
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+ | {{: | ||
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+ | * **Melee attack** - when in melee range, corp will swipe at you dealing upwards of 55 damage. Can be protected from with prayer. | ||
====== Location ====== | ====== Location ====== | ||
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===== Cannon Placement ==== | ===== Cannon Placement ==== | ||
- | Cannon placement is key as you need a spot where the cannon will hit Corp 3x per rotation. The 3x spot is mandatory, you are not able to solo without it. An example of a spot is located here for solo. Stand where the red square is in order to have the cannon placed as shown in the picture. Refer to the video below for an example. | + | Cannon placement is key as you need a spot where the cannon will hit Corp 3x per rotation. The 3x spot is mandatory, you are not able to solo without it. An example of a spot is located here for solo. Stand where the red square is in order to have the cannon placed as shown in the picture. Refer to the video below for an example. |
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{{youtube> | {{youtube> | ||
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+ | ====== Group/ | ||
+ | Killing corp in a group setting where there are multiple players (thus multiple cannons) is ideal as the cannon with a 3x shot location with multiple players makes quick work of corp. Personally I do most of my kills Trolo with 3 maxed accounts and cannons, but the same principles can be applied to a group of people who want to kill corp together. | ||
+ | |||
+ | ===== Equipment ==== | ||
+ | * Equipment does not need to be as good as solo | ||
+ | * With Protect item you risk only your amulet, ring, boots, top and bottom. Along with entire inventory. | ||
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+ | {{ : | ||
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+ | ===== Inventory ==== | ||
+ | * Can ditch the super set when running 3 accounts as you will still get 2-3 kills per inventory. Prayer potion is for when you do 3 kills as you will need to take a sippy sippy. | ||
+ | {{ : | ||
+ | |||
+ | ===== Cannon Placement ==== | ||
+ | Unlike the solo method, we are looking for more than one location with a 3x cannon shot per rotation. I have marked below where to stand in order to place cannons. I have also marked priority in terms of which ones to use when Solo, Duo, or Trio. | ||
+ | |||
+ | **Please refer to the below example to show where to stand to lure corp into placement for 3x cannon shots per rotation.** | ||
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+ | {{ : | ||
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+ | ===== Example of a Group Kill ==== | ||
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+ | {{youtube> | ||
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+ | ====== Rewards===== | ||
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+ | Corp has a lucritive drop table which can be looked up here [[https:// | ||
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+ | After some calculations, | ||
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+ | Given that the average kill takes about 120 cannonballs (regardless of group vs solo) and about 30k in supplies (sharks, prayer potions, super sets) You can profit killing corp even when cannonballs are 1k each, (although barely). | ||
+ | {{ : | ||
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+ | The 4 main drops you are after are the sigils to create the powerful spirit shields | ||
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+ | {{ : | ||
+ | {{ : | ||
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+ | ===== Shield Passive Effects==== | ||
+ | |||
+ | * Elysian - 70% chance of reducing the damage the player receives by 25% | ||
+ | * Divine - 100% to reduce the damage the player receives by 30%, half of reduced damage is reduced from prayer. | ||
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+ | ------------------------------- | ||
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+ | Credits: **H A X.** | ||
+ | |||
+ | ---- | ||
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+ | ;#; | ||
+ | [[: | ||
+ | ;#; | ||
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+ | ;#; | ||
+ | [[: | ||
+ | ;#; |