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- | ====== Tribal Totem Quick Guide ====== | + | {{quest_guides: |
- | You need | + | |
- | * To be able to travel to Brimhaven and Ardougne | + | |
- | - Go to Brimhaven | + | **Requirements** |
- | - Talk to Kangai Mau in the restaurant opposite Sandy | + | |
- | - Go to Ardougne | + | |
- | - Talk to Wizard Cromperty in the house north east of ardy square | + | |
- | - Get him to teleport you | + | |
- | - Search the crate and get the Address label | + | |
- | - Use the label on the wizard crate next to it | + | |
- | - **Make sure you talk to the transporter employee to actually send the crate into the house!** | + | |
- | - Go to the locked house with nice front yard west of Ardougne square | + | |
- | - Talk to the employee standing nearby | + | |
- | - Get the wizard to teleport you again | + | |
- | - Open the door to the staircase room | + | |
- | - Enter KURT in the lock | + | |
- | - Climb the stairs | + | |
- | - Go to the wizard and get teleported again | + | |
- | - Investigate the stairs | + | |
- | - Climb the stairs | + | |
- | - Search the chest in the bedroom | + | |
- | - Give the totem back to Kangai Mau | + | |
- | - ??? | + | |
- | - Profit | + | |
- | {{quest_guides: | + | * Skills: 21 Thieving, (//51 Magic recommended for teleport!// |
+ | * Quests: None | ||
+ | * Items: | ||
+ | |||
+ | |||
+ | You need to be able to travel to Brimhaven and Ardougne | ||
+ | |||
+ | //(For a helpful map check our World Transport Map at https:// | ||
+ | |||
+ | To get from Brimhaven to Ardougne you could use either: | ||
+ | |||
+ | * Ardougne Teleport (Magic Lvl 51) **Highly Recommended**, | ||
+ | * Take the boat (Customs Officer) for 30 gp, | ||
+ | * Charter Boat to Port Khazard (400 gp), | ||
+ | * Charter Boat to Catherby (480 gp), | ||
+ | * House teleport to Brimhaven (if you have moved your Player-Owned-House there), | ||
+ | |||
+ | //Or any other means at your disposal.// | ||
+ | |||
+ | **Getting Started** | ||
+ | |||
+ | // | ||
+ | |||
+ | {{quest_guides: | ||
+ | |||
+ | |||
+ | Head to Brimhaven on the western section of Karamja Island. | ||
+ | |||
+ | {{quest_guides: | ||
+ | |||
+ | |||
+ | Kangai: //" | ||
+ | |||
+ | Your choice should be: //" | ||
+ | |||
+ | Kangai will go on to explain that Lord Handlemort of Ardougne fancies themselves to an " | ||
+ | |||
+ | // | ||
+ | |||
+ | Now you need to make your way to Ardougne. Use any of the methods mentioned earlier (or any other at your disposal). | ||
+ | |||
+ | {{quest_guides: | ||
+ | |||
+ | |||
+ | |||
+ | First go to the southern entrance of the mansion identified on the Ardougne Map as point **1**. Near here you'll find **Horacio** the Gardener. Right click and choose " | ||
+ | |||
+ | Ask him "// | ||
+ | |||
+ | Horacio will explain the security arrangements around the house and how he deals with them. He will also let slip the **secret behind the combination to the door lock.** | ||
+ | |||
+ | {{quest_guides: | ||
+ | |||
+ | |||
+ | Now head to speak with **Wizard Cromperty** located at point **2** on the Ardougne Map above. Ask him "//So what have you invented?//" | ||
+ | |||
+ | {{quest_guides: | ||
+ | |||
+ | |||
+ | Brave and polite adventurer that you are, you'll ask to be teleported (and even say please)! | ||
+ | |||
+ | After a brief caution on the unpredictability of the outcome and your choosing to agree to the hazards Cromperty will oblige with an "// | ||
+ | |||
+ | ...and one short " | ||
+ | |||
+ | |||
+ | Right click to investigate the nearby crates until you find one with the announcement: | ||
+ | "// | ||
+ | |||
+ | Now investigate the other nearby crate where you are informed: | ||
+ | "// | ||
+ | |||
+ | Right click and choose "Use Address label" on the label in your inventory and apply it to this second crate. | ||
+ | "//You carefully place the delivery address label over the existing label, covering it completely.//" | ||
+ | |||
+ | Now right click on and choose " | ||
+ | For some reason this employee identifies their company as " | ||
+ | |||
+ | {{quest_guides: | ||
+ | |||
+ | |||
+ | After a short discussion they agree to deliver the package now. | ||
+ | |||
+ | Head to the Real Estate Office (point **4** on the Ardougne Map) just north west of the RPDT Headqarters. Here you'll find a handy Guide Book on the table. | ||
+ | |||
+ | Now head back to **Wizard Cromperty** located at point **2** on the Ardougne Map above. (**Note: if you are unable to enter Cromperty' | ||
+ | |||
+ | Once more go through the dialog asking Cromperty to teleport you (this is the same dialog and you'll have to ask them again what they have invented...perhaps their mind is becoming addled from all this teleport experimentation? | ||
+ | |||
+ | This time you'll find yourself inside the mansion. Head west through the door and click on the next door to the west. Now you have to enter the combination by using the three dials. | ||
+ | |||
+ | |||
+ | {{quest_guides: | ||
+ | |||
+ | {{quest_guides: | ||
+ | |||
+ | "You hear a satisfying click, signifying that the door has been unlocked" | ||
+ | |||
+ | Once inside this next room you'll see a staircase on the north wall. Right click and choose " | ||
+ | |||
+ | |||
+ | Inside the chest you'll find the missing tribal totem! | ||
+ | |||
+ | |||
+ | **To leave the house you will have to teleport out! For best results an Ardougne teleport (or Brimhaven House Teleport if applicable) will help you finish the quest fastest.** | ||
+ | |||
+ | |||
+ | Head back to Brimhaven and return the totem to Kangai Mau. Kangai is so overjoyed he gives you a reward of freshly cooked Karamjan fish caught specially by his tribe (Swordfish). | ||
+ | |||
+ | **Congratulations! Quest Complete! ** | ||
+ | |||
+ | **Rewards** | ||
+ | *1 Quest Point | ||
+ | *1,775 Thieving XP | ||
+ | *5 Swordfish | ||
+ | |||
+ | {{quest_guides: | ||
+ | |||
+ | |||
+ | Credits: | ||
+ | *Original quick guide by Ryannathans 7 May 2022 | ||
+ | *Rewrite by Zencro 15 February 2023 | ||
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