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skill_guides:runecrafting

Runecrafting

Runecrafting (RC) is the skill of creating runes from essence. RC is notorious for having some of the slowest experience gains in the game however there can be a decent demand for runes and a generous profit to be made for those who choose to train it.

Crafting Runes

In the Runecraft skill, the player can create runes to be used with the Magic Skill by binding the magical energy from the various rune altars into essence to create their respective runes. Essence comes in two varieties, Normal and Pure Essence. Depending on the rune being crafted Pure Essence may be required.

RC Level Image Rune XP (1X) Essence Required Notes
1  Air | 5 | Normal/Pure |  |
| 2 | {{skill_guides:magic:mind_rune.png Mind 5.5 Normal/Pure
5 Water 6 Normal/Pure 12 XP if using Water Runecrafting Gloves
9 Earth 6.5 Normal/Pure 13 XP per if using Earth Runecrafting Gloves
14 Fire 7 Normal/Pure
20 Body 7.5 Normal/Pure
27 Cosmic 8 Pure Requires Lost Cityplugin-autotooltip__default plugin-autotooltip_bigStart Point

Lumbridge Swamp

Requirements

* 31 Crafting level, * 36 Woodcutting level, * Ability to kill a Tree spirit (Level: 101).

Items required

* - Knife * - any Axe

Ratings

* Difficulty: Beginner. * Length: Short.

Reward
Quest
35 Chaos 8.5 Pure
40 Astral 8.7 Pure Requires Lunar Diplomacy Quest Requirements
44 Nature 9 Pure
54 Law 9.5 Pure Requires Entrana restrictions (no weapons or armor)
65 Death 10 Pure Requires Mournings End Part 2 Quest Requirements
77 Blood 10.5 Pure Requires Legacy of Seergaze Quest Requirements

Talismans/Tiara's

Ironmen in particular may have trouble finding talismans if for some reason they cannot use the Abyss. Below is a list of common, easy sources for each talisman.

To create a Tiara, you must take a Tiara (level 23 crafting) to the respective runecrafting altar and use the tailisman on the altar to create the tiara.

IconIconNameDrop
Air Rewarded from the Rune Mysteries quest. It may also be found by killing Goblins or the Air wizard south of Falador.
Mind Commonly drops from Imps and Wizards at the Wizard Tower.
Water Drops from the Wizards at the Wizard Tower and supposedly the Water wizard south of Falador.
Earth Drops from the Earth wizard south of Falador and the low level named men north of Falador.
Fire Drops from the Fire wizard south of Falador and uncommonly from high level Dark wizards and some Skeletons.
Body Drops uncommonly from Guards and Hill giants.
Cosmic Drops from abyssal demons
Chaos Drops from abyssal demons
Nature Drops from abyssal demons
Law Dropped by Abyssal creatures
Death Dropped exclusivly from Dark Beasts
Blood Currently Unobtainable

Runecrafting Altars

Each craftable rune has its respective Altar which you must travel to in order to craft the essence into its respective rune. See below for their locations.

Runic Altar Location Map
Air South of Falador.
Water In the Lumbridge Swamp, or south-east of Draynor Village.
Earth North-east of Varrock, near the Lumber Yard.
Fire North-east of Al Kharid, outside the Duel Arena.
Mind Between Ice Mountain and Goblin Village.
Body Between Ice Mountain and Barbarian Village, south of Edgeville Monastery.
Cosmic The southern part of Zanaris. Requires completion of the quest Lost City
Chaos Level 9 Wilderness, south-east of the Dark Warriors' Fortress.
Astral South-east end of Lunar Isle. No talisman is required. Requires Quest requirements of the quest Lunar Diplomacy to use.
Nature North of Shilo Village.
Law Northern part of Entrana; players cannot possess certain items to island. Requires Quest requirements of the quest Troll Stronghold to access.
Death Bottom level of the Temple of Light. Only accessible through the Abyss. Requires Quest requirements of the quest Mourning's End Part II to access.
Blood Inside the Meiyerditch Laboratories. Only accessable via Abyss. Requires Quest requirements of the Legacy of Seergaze to access.

Multiple Runes

As a player's Runecraft level increases, they can make more runes. However, they only earn experience based on the amount of essence they use. The number of runes made from the essence in a player's inventory in an action that gains a level is determined by the player's level before the runecrafting action. Unlike in OSRS, the levels at which multiple runes are created is only for a guarantee, however, you will produce closer to the next available tier (if any) before you reach the level of guarantee, however it is RNG based on how many exactly you will craft. Example: You have 88 Runecraft, 3 levels short of guaranteed 2x Natures, however you will produce closer to 2x natures than 1x per essence crafted, at 91 you will always produce 2x natures.

Icon Rune Lvl for 1x Lvl for 2x Lvl for 3x Lvl for 4x Lvl for 5x Lvl for 6x Lvl for 7x Lvl for 8x Lvl for 9x Lvl for 10x
Air 1 11 22 33 44 55 66 77 88 99
Mind 2 14 28 42 56 70 84 98 - -
Water 5 19 38 57 76 95 - - - -
Earth 9 26 52 78 - - - - - -
Fire 14 35 70 - - - - - - -
Body 20 46 92 - - - - - - -
Cosmic 27 59 - - - - - - - -
Chaos 35 74 - - - - - - - -
Astral 40 82 - - - - - - - -
Nature 44 91 - - - - - - - -
Law 54 - - - - - - - - -
Death 65 - - - - - - - - -
Blood 77 - - - - - - - - -

Combination Runes

Members have an extension to Runecraft, which is the ability to combine two runes into one item.

To craft combination runes, a player needs to take existing runes that are one half of the combination, with a matching talisman (not a tiara), along with an equal amount of pure essence to the altar which comprises the other half of the combination. Use the existing runes or the talisman for the existing runes on the altar. This has a 50% chance of success per rune, and any failed runes are simply destroyed. The talisman will be consumed regardless of how many runes are made. Players can wear a binding necklace to have a 100% chance of success instead.

The player may use the Lunar spell Magic Imbue to make combination runes without needing the opposing talisman.

Level Icon Rune Combination Exp (Low) Exp (High)
6 Mist rune Air rune + Water rune 8 8.5
10 Dust rune Air rune + Earth rune 8.3 9
13 Mud rune Water rune + Earth rune 9.3 9.5
15 Smoke rune Air rune + Fire rune 8.5 9.5
19 Steam rune Water rune + Fire rune 9.3 10
23 Lava rune Earth rune + Fire rune 10 10.5

The Abyss

Main article: The Abyssplugin-autotooltip__default plugin-autotooltip_bigStart Point

Mage of Zamorak at the the Wilderness (Roams ls 4-7) near Edgeville.

Requirements

* Rune Mysteries quest

Ratings

* Difficulty: Beginner. * Length: Short.

Reward

* Ability to enter the Abyss * 1,000 Runecraft XP * Abyssal book * Small pouch (able to carry

The Abyss is an area of Abyssal Space that contains rifts created by the Zamorak Magical Institute with which they directly access the runic altars without the need for a talisman, with the exception of the Astral and ZMI Altars. Accessing this area of the Abyss requires completion of the miniquest Enter the Abyss.



The Abyss consists of two rings: a dangerous outer ring in a multicombat area and a safe inner ring with rifts leading to the runic altars. Aside from the aggressive abyssal creatures inhabiting it, players who enter the Abyss will have their prayer points drained to 0 and be immediately given a skull.


The benefits to the Abyss are that it allows for access to all altars (even some which are unassessable otherwize such as the Death and Blood Altar), and allows you to craft runes at approximatly 2,500 ess crafted per hour.

Crafting

IconItem nameRequirements
Tiara 23 Crafting
Tiara mould -
Abyss book -
Binding necklace 29 Crafting, 27 Magic

Pouches

Icon Type Max Essence held Level Requirement
Small pouch
Medium pouch
Large pouch
Giant pouch

Quests

The following quests have a Runecrafting level requirement:

Quest Level
What Lies Belowplugin-autotooltip__default plugin-autotooltip_bigquest_guides:what_lies_below

Start Point

South of Varrock / Crossroads between Varrock and Lumbridge

Requirement

* Rune Mysteries Quest * 35 Runecrafting Level * 42 Mining Level

Items Required

* - 15x Chaos rune * - Bowl

Ratings

* Difficulty: Beginner. * Length: Short.

Recommend
35

The following quests award Runecrafting experience:

Quest x1 x2.5 x5
Abyss (mini-quest)plugin-autotooltip__default plugin-autotooltip_bigStart Point

Mage of Zamorak at the the Wilderness (Roams ls 4-7) near Edgeville.

Requirements

* Rune Mysteries quest

Ratings

* Difficulty: Beginner. * Length: Short.

Reward

* Ability to enter the Abyss * 1,000 Runecraft XP * Abyssal book * Small pouch (able to carry
1,000 2,500 5,000
What Lies Belowplugin-autotooltip__default plugin-autotooltip_bigquest_guides:what_lies_below

Start Point

South of Varrock / Crossroads between Varrock and Lumbridge

Requirement

* Rune Mysteries Quest * 35 Runecrafting Level * 42 Mining Level

Items Required

* - 15x Chaos rune * - Bowl

Ratings

* Difficulty: Beginner. * Length: Short.

Recommend
8,000 20,000 40,000

Training

  • Every player should begin their training with Abyss (mini-quest)plugin-autotooltip__default plugin-autotooltip_bigStart Point

    Mage of Zamorak at the the Wilderness (Roams ls 4-7) near Edgeville.

    Requirements

    * Rune Mysteries quest

    Ratings

    * Difficulty: Beginner. * Length: Short.

    Reward

    * Ability to enter the Abyss * 1,000 Runecraft XP * Abyssal book * Small pouch (able to carry
    to receive 1K Runecrafting XP (at 1X). This will get you to level 9 RC at minimum
  • In the early levels, your best bet is to make earth runes and fire runes as they are the fastest altars to get to (digsite pendant and ring of dueling respectivly)
  • For extreme power leveling you may utilize the Water or Earth RC gloves at levels 20 and 30 respectivly. These will give you the fastest exp in the game at a cost of 75k for every 1000 essence crafted.
  • With essence hovering between 150-180 gp each, a decision has to be made between money and XP, typically you can emphasize on one while sacrificing the other.

Training for Money

If you are interested in training the skill but also want to make a good profit, here are a few tips:

Runes to Avoid Crafting

  • With Pure Essence hovering 150-180 GP, runes have to sell for at least this price unless you make substantial multiple runes. See Multiple Runesplugin-autotooltip__default plugin-autotooltip_bigRunecrafting

    Runecrafting (RC) is the skill of creating runes from essence. RC is notorious for having some of the slowest experience gains in the game however there can be a decent demand for runes and a generous profit to be made for those who choose to train it.
    . Note: The level required to make 2x,3x etc of a rune is only for guarantee, in 2009scape you will produce a proportion of that multiple based on RNG until you reach that level for guarantee.
  • As such, certain runes should not be made for profit under any circumstances. These include
    • Cosmics - Too many come into the game from shooting stars vs being used by players
    • Chaos - barely break even when considering the price of a Chaos is between 100-140 ea.
    • Elemental Runes
    • Mind Runes
    • Body Runes

Runes to Craft

Essentially all runes Nature rune and above will net you a profit vs the cost of Pure Essence. Things to note are

  • Natures: Can produce multiple runes per essence with 91 guaranteeing 2x - Typically these will make you the most profit as a result
  • Laws: Are significantly more difficult to produce due to no armor or weapons allowed. Recommended 120+ combat to minimize damage in abyss.
  • Deaths: Are more in demand than Bloods and typically sell for the same value value should be considered as 2x natures as you can only produce 1 vs 2 with natures.
  • Bloods: Are not as in demand in large quantities and sell for the same as Deaths, but offer slightly higher XP.

Training for Experience

If you do not care about money and want to focus on soley experience, there are a few options that I would recommend.

  • Ourania Altar/ZMIplugin-autotooltip__default plugin-autotooltip_bigZMI/Ourania Altar

    Intro

    The Ourania Altar (also known as the ZMI Altar) is one of the several runic altars located throughout RuneScape. The altar is in the Ourania Cave, which is west of the Battlefield, and south of West Ardougne.

    ----------
    - Cancer inducing, however 2X experience for each rune crafted. Second fastest XP rate available in 2009Scape behind Earth runecrafting with FOG gloves. The reason for the Ebola AIDS cancer you will endure is because of the fact that you will craft multiple types of runes that require you to deposit your whole inventory (bank spacers do not exist in 2009scape) and using the banker at ZMI requires a rune payment (more clicking, wasted bank space, another thing you can forget and waste time).
  • Using Fist of Guthixplugin-autotooltip__default plugin-autotooltip_bigFist of Guthix

    Fist of Guthix is a minigame that was released on 9th of April 2008. The game employs tactics and strategy, and offers a substantial range of rewards to players; for example, the Runecrafting gloves double the experience gained when crafting a specific type of rune.
    runecrafting gloves to craft earth and water runes. These gloves will cost you 75k per 1000 essence crafted. However, as FOG is not implemented and you are able to purchase tokens for GP in the meantime, it means that you can obtain some obsurd XP rates at the cost of profit by using these gloves that would normally require you to spend time playing the minigame. For starters, you can produce over 2k essence an hour so you are looking at minimum, 150k-200k cost per hour just to do this method. This is not as cancer inducing as ZMI.
  • Crafting Combination Runesplugin-autotooltip__default plugin-autotooltip_bigRunecrafting

    Runecrafting (RC) is the skill of creating runes from essence. RC is notorious for having some of the slowest experience gains in the game however there can be a decent demand for runes and a generous profit to be made for those who choose to train it.
    with Magic Imbue. So you like self torture and runes that you cannot hope to sell for anything close to the effort it takes to make these? Do these for a couple hours and you might experience Shadow94 level burnout like you have never experienced in your life.

Comparisons

Rule of Thumb is expect about 2,500 Essence crafted through the abyss using all 4 pouches and an abyssal lurker. Graahk is faster than Abyss, FOG gloves offer some of the best exp per hour although with a reduction in profit. ZMI and Combo runes will give you cancer.

Method Full Trip Time Essence Crafted per trip Exp per trip (5x) Trips per hour (Rounded Down) XP per hour (5x) Pros Cons
Abyss - Death Runes 1:25:00 61 3050 42 128,100 Decent profit, approximatly 2500 essence crafted an hour. Lower XP than other methods listed
Abyss - Water Runes (FOG Gloves) 1:20:00 61 3480 45 156,600 Higher XP than Deaths, ability to use regular essence vs pure Money is break even due to use of FOG gloves
Earth Runes (FOG Gloves) 0:56:00 61 3965 63 249,795 Highest XP in the game. Ability to use regular essence vs pure Major loss due to using FOG gloves
Nature runes (Graahk) 1:00:00 54 2430 59 143,370 Faster xp and money than Deaths and Abyss natures Graahk Pouches are time consuming to obtain.
ZMI 1:10:00 45 3600 (Approximate at 93 RC) 50 180,000 Decent XP for essence crafted Will give you cancer and Shadow94 level burnout long term
Lava Runes 0:53:00 45 2250 67 150,750 Decent XP for essence crafted Requires Magic imbue, Binding Necklace, Very Click Intensive. No profit

Videos

Here are examples of different methods to use as a guide. Compare your speeds to mine to see if where you can improve or if you dont sweat the technique.

Dont Sweat The Technique

Abyss Deaths

Abyss Waters (FOG Gloves)

Earth Runes (FOG Gloves)

Nature Runes (Graahk)

ZMI/Orania Altar

Lava Runes (Magic Imbue)


Credits: H A X.


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skill_guides/runecrafting.txt · Last modified: 2024/04/06 13:27 by szumaster